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Home: IdolHell
Idol Hell
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Collaborated with a team of ten to create and publish a bullet hell game in Unity and C#.
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Created a hotkey tool to rapidly change difficulties allowing the designer to quickly iterate levels.
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Implemented the designer’s bullet patterns using trigonometry and vector math.
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Fixed bugs that appeared in various systems and bullet patterns.
Home: WhenPushComesToShove
When Push Comes To Shove
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Collaborated with a team of five to create a couch co-op party game using Unity and C#.
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Produced an automation tool that ensured any team member could make a working build.
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Developed a level editor that allowed designers and programmers to create and iterate minigames.
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Coordinated with our producer to make minigame selection hotkeys to facilitate filming game footage.
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